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논문[38]
#38. Adaptive Foveated Ray Tracing Based on Time-Constrained Rendering for Head-Mounted Display
2022.7 · Journal of the Korea Computer Graphics Society
(DOI) https://doi.org/10.15701/kcgs.2022.28.3.113
#37. Efficient Ray Tracing of Large 3D Scenes for Mobile Distributed Computing Environments
2022.1 · Sensors
(DOI) https://doi.org/10.3390/s22020491
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프로시딩[1]
#1. Compression-based ray casting of very large volume data in distributed environments
2000.1
(DOI) https://doi.org/10.1109/hpc.2000.843533
발표[7]
#7. Compression-Based Ray-Casting of Huge Volume Data on Distributed Memory Environments
The KISS Conference (Spring), pp.634-636, Daegu, April, 2000.
#6. Real-Time Shadow Generation Using Image-Based Rendering Techniques
The KISS Conference (Spring), pp.628-630, Daegu, April, 2000.
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특허[18]
#18. Method and apparatus for constructing kd-tree based on voxel visibility
[등록] 10-1788583
대한민국
#17. Method and coordinate-alignment apparatus for sharing physical space between the virtual-reality and augmented-reality devices
[등록] 10-2152217
대한민국
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